Encyclopedia of Card Games: The Crapet

Encyclopedia of card games: games of combinations, of trick, of chance, patience, etc.
Author: Boussac, Jean
Publisher: L. Chailley (Paris)
Date of publication: 1896
Subject: Card Games – Encyclopedias
Translation: Lydie M.

The Crapette

The Crapette is an English import game. It is played by two.

Each of the players or opponents takes a complete set of fifty-two cards and, after having drawn the hand, the first spreads eight of his cards in front of him and puts them in two columns of four cards; he then makes a pack of nine cards which he returns last. This package is called the Crapette.

If he finds an ace in these cards, he puts it down; it will form the head of a future column, which will be parallel to the first.

He immediately fills the empty place by the first card of the Crapette,  then he returns the second card of the Crapette if it can be placed either on the column of aces, or on one of the two columns in a descending way, it places and returns the third; otherwise, he leaves it and then returns a card of the game he has in his hand, and he looks again if one back four cards of the two born columns cannot be placed in ascending order on the ace’s column. It is good to say right now that the goal he proposes is to be able to constitute ascending hierarchies from ace to the king.

If the last exit map cannot be mounted, we must also consider whether it cannot be placed in descending order on the two columns, called columns of the combinations, in which case it would be put, and it would draw a new map after having still done all that has just been said.

When he made up his four-card columns, took out the aces, filled in the gaps, mounted the cards that could be mounted, made the combinations, etc., he still drew a card from the deck that was in his hands, until that he can no longer do any of the requirements indicated above. At this point, the last exit map will be placed in front of him, at the bottom of these columns, and will constitute his heel. The hand will then go to the second player, who will do exactly what the first one has done. But he will also have to examine whether one of the cards he has taken out of his game is not going, in ascending or descending order, on the heel of his opponent; he would hasten to put it there.

The first player will resume the hand when his opponent cannot fit a card or make a combination. It is always from its Crapette that he will seek to mount a card or has to do a combination on the appropriate column.

Thus, we continue the game, each player has his turn. The interest of each player is to move cards around and create more openings.

One of the two players who manage the first to get rid of its fifty-two cards has won the part. When there is no more of the cards in hand, it takes its Crapette as heel and it proceeds as the first time, each player playing to its tower, and could not take in hand its Crapette as long as it remains to him other cards. But it happens more often than the Crapette is exhausted before the end.